#include "maths.h" #include #include #include #include #include glm::mat4 flat_orientation(const glm::vec3 & diff) { static const auto oneeighty {glm::rotate(pi, up)}; const auto flatdiff {glm::normalize(glm::vec3 {diff.x, 0, diff.z})}; auto e {glm::orientation(flatdiff, north)}; // Handle if diff is exactly opposite to north return (std::isnan(e[0][0])) ? oneeighty : e; } float flat_angle(const glm::vec3 & diff) { return std::atan2(diff.x, diff.z); } float round_frac(const float & v, const float & frac) { return std::round(v / frac) * frac; } float normalize(float ang) { while (ang > pi) { ang -= two_pi; } while (ang <= -pi) { ang += two_pi; } return ang; } Arc::Arc(const glm::vec3 & centre3, const glm::vec3 & e0p, const glm::vec3 & e1p) : Arc([&]() -> Arc { const auto diffa = e0p - centre3; const auto diffb = e1p - centre3; const auto anga = flat_angle(diffa); const auto angb = [&diffb, &anga]() { const auto angb = flat_angle(diffb); return (angb < anga) ? angb + two_pi : angb; }(); return {anga, angb}; }()) { }