#pragma once #include "collection.h" #include "iconButton.h" #include "uiComponent.h" #include #include #include class UIShader; union SDL_Event; class Toolbar : public UIComponent { public: using InitInfo = std::pair; explicit Toolbar(const std::initializer_list & initInfo); void render(const UIShader & uiShader, const Position & parentPos) const override; bool handleInput(const SDL_Event & e, const Position & parentPos) override; Collection icons; };