#include "icon.h" #include "gl_traits.h" #include <gfx/image.h> #include <glad/gl.h> #include <resource.h> #include <stb/stb_image.h> Icon::Icon(const std::filesystem::path & fileName) : Icon {Image {Resource::mapPath(fileName).c_str(), STBI_rgb_alpha}} { } Icon::Icon(const Image & tex) : size {tex.width, tex.height} { glBindTexture(GL_TEXTURE_2D, m_texture); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameter(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(tex.width), static_cast<GLsizei>(tex.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, tex.data.data()); } void Icon::Bind() const { glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_texture); }