#ifndef UI_GAMEMAINWINDOW_H #define UI_GAMEMAINWINDOW_H #include "chronology.hpp" #include "gfx/gl/camera.h" #include "gfx/gl/shader.h" #include "gfx/gl/uiShader.h" #include "window.h" #include class GameState; class GameMainWindow : public Window { public: GameMainWindow(size_t w, size_t h); void tick(TickDuration) override; void render(const GameState * gameState) const override; private: UIShader uiShader; Shader shader; Camera camera; }; #endif