#pragma once #include "chronology.h" #include "gfx/gl/sceneRenderer.h" #include "windowContent.h" class GameMainWindow : public WindowContent, SceneRenderer, public SceneProvider { public: GameMainWindow(ScreenAbsCoord size); void tick(TickDuration) override; void render() override; private: bool handleInput(const SDL_Event &) override; void content(const SceneShader &, const Frustum &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; void shadows(const ShadowMapper &, const Frustum &) const override; };