#pragma once #include "chronology.hpp" #include "sceneRenderer.h" #include "window.h" #include class GameMainWindow : public Window, SceneRenderer, public SceneRenderer::SceneProvider { public: GameMainWindow(size_t w, size_t h); void tick(TickDuration) override; void render() const override; private: void content(const SceneShader &) const override; void environment(const SceneShader &, const SceneRenderer &) const override; void lights(const SceneShader &) const override; };