#include "editNetwork.h" #include "builders/join.h" #include "builders/straight.h" #include "text.h" #include #include EditNetwork::EditNetwork(Network * n) : network {n}, builderToolbar { {"ui/icon/network.png", mode.toggle()}, {"ui/icon/network.png", mode.toggle()}, } { } EditNetwork::~EditNetwork() = default; bool EditNetwork::click(const SDL_MouseButtonEvent & e, const Ray & ray) { if (builder && (e.button == SDL_BUTTON_LEFT || e.button == SDL_BUTTON_MIDDLE)) { builder->click(network, gameState->geoData.get(), e, ray); return true; } return false; } bool EditNetwork::move(const SDL_MouseMotionEvent &, const Ray &) { return false; } bool EditNetwork::handleInput(const SDL_Event & e, const UIComponent::Position & parentPos) { return builderToolbar.handleInput(e, parentPos); } void EditNetwork::render(const Shader & shader) const { if (builder) { builder->render(shader); } } void EditNetwork::render(const UIShader & shader, const UIComponent::Position & parentPos) const { if (builder) { Text {builder->hint(), {{50, 10}, {0, 15}}, {1, 1, 0}}.render(shader, parentPos); } builderToolbar.render(shader, parentPos); }