#pragma once #include "../editNetwork.h" class Network; class GeoData; class BuilderStraight : public EditNetwork::Builder { void render(const Shader &) const override; std::string hint() const override; void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; void create(Network * network, glm::vec3 p1, glm::vec3 p2) const; std::optional p1; };