#include "straight.h" #include std::string BuilderStraight::hint() const { if (p1) { return "Pick straight end point"; } return "Pick straight start point"; } void BuilderStraight::move( Network * network, const GeoData * geoData, const SDL_MouseMotionEvent &, const Ray & ray) { if (p1) { if (const auto p = geoData->intersectRay(ray)) { candidateLinks.objects = network->candidateStraight(*p1, p->first); } else { candidateLinks.removeAll(); } } } void BuilderStraight::click( Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) { switch (e.button) { case SDL_BUTTON_LEFT: if (const auto p = geoData->intersectRay(ray)) { if (p1) { create(network, *p1, p->first); candidateLinks.removeAll(); p1.reset(); } else { p1 = p->first; } } return; case SDL_BUTTON_MIDDLE: p1.reset(); candidateLinks.removeAll(); return; } } void BuilderStraight::create(Network * network, GlobalPosition3D p1, GlobalPosition3D p2) const { network->addStraight(p1, p2); }