#pragma once #include "../editNetwork.h" class Network; class GeoData; class BuilderJoin : public EditNetwork::Builder { void render(const Shader &) const override; std::string hint() const override; void click(Network * network, const GeoData * geoData, const SDL_MouseButtonEvent & e, const Ray & ray) override; void create(Network * network, const Node::Ptr & p1, const Node::Ptr & p2) const; Node::Ptr p1; };