#pragma once #include "glArrays.h" #include #include class TestRenderOutput { public: TestRenderOutput(glm::ivec2 size = {640, 480}); virtual ~TestRenderOutput() = default; NO_MOVE(TestRenderOutput); NO_COPY(TestRenderOutput); const glm::ivec2 size; glFrameBuffer output; glRenderBuffer depth; glTexture outImage; }; template class TestRenderOutputSize : public TestRenderOutput { public: TestRenderOutputSize() : TestRenderOutput {Size} { } };