#pragma once #include "config/types.h" #include "game/gamestate.h" #include "glArrays.h" #include <glm/vec2.hpp> #include <special_members.h> class TestRenderOutput { public: explicit TestRenderOutput(TextureAbsCoord size = {640, 480}); virtual ~TestRenderOutput() = default; NO_MOVE(TestRenderOutput); NO_COPY(TestRenderOutput); const TextureAbsCoord size; glFrameBuffer output; glRenderBuffer depth; glTexture outImage; GameState gameState; }; template<TextureAbsCoord Size> class TestRenderOutputSize : public TestRenderOutput { public: TestRenderOutputSize() : TestRenderOutput {Size} { } };