#include "testMainWindow.h" #include TestMainWindow::TestMainWindow() : Window {1, 1, __FILE__, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN} { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback( [](GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void *) { char buf[BUFSIZ]; snprintf(buf, BUFSIZ, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s", (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message); switch (type) { case GL_DEBUG_TYPE_ERROR: case GL_DEBUG_TYPE_PERFORMANCE: case GL_DEBUG_TYPE_PORTABILITY: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: BOOST_TEST_ERROR(buf); } BOOST_TEST_MESSAGE(buf); }, nullptr); }