#include "testMainWindow.h" #include #include TestMainWindow::TestMainWindow() : Window {1, 1, __FILE__, SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN} { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback( [](GLenum /*source*/, GLenum type, GLuint /*id*/, GLenum severity, GLsizei /*length*/, const GLchar * message, const void *) { const auto msg = std::format("GL CALLBACK: {} type = 0x{:x}, severity = 0x{:x}, message = {}", (type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : ""), type, severity, message); switch (type) { case GL_DEBUG_TYPE_ERROR: case GL_DEBUG_TYPE_PORTABILITY: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: BOOST_TEST_ERROR(msg); case GL_DEBUG_TYPE_PERFORMANCE: BOOST_TEST_WARN(msg.c_str()); default: BOOST_TEST_MESSAGE(msg); } }, nullptr); }