#define BOOST_TEST_MODULE test_geo #include "testHelpers.h" #include #include #include #include #include struct TestGeoData : public GeoData { TestGeoData() : GeoData {{{-10, -5}, {30, 40}}, 5.F} { } }; namespace std { std::ostream & operator<<(std::ostream & s, const Ray & r) { return (s << r.start << "->" << r.direction); } } BOOST_FIXTURE_TEST_SUITE(tgd, TestGeoData) BOOST_AUTO_TEST_CASE(initialize) { BOOST_CHECK_EQUAL(limit.first, glm::ivec2(-10, -5)); BOOST_CHECK_EQUAL(limit.second, glm::ivec2(30, 40)); BOOST_CHECK_EQUAL(scale, 5.F); BOOST_CHECK_EQUAL(size, glm::uvec2(41, 46)); BOOST_CHECK_EQUAL(nodes.size(), 1886); BOOST_CHECK(std::all_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height == -1.5F; })); } BOOST_AUTO_TEST_CASE(coords) { BOOST_CHECK_EQUAL(at(-10, -5), 0); BOOST_CHECK_EQUAL(at(-9, -5), 1); BOOST_CHECK_EQUAL(at(0, -5), 10); BOOST_CHECK_EQUAL(at(30, -5), 40); BOOST_CHECK_EQUAL(at(30, 40), 1885); } BOOST_AUTO_TEST_CASE(coords_bad) { BOOST_CHECK_THROW(std::ignore = at(-11, -5), std::range_error); BOOST_CHECK_THROW(std::ignore = at(-10, -6), std::range_error); BOOST_CHECK_THROW(std::ignore = at(-11, -6), std::range_error); BOOST_CHECK_THROW(std::ignore = at(31, 40), std::range_error); BOOST_CHECK_THROW(std::ignore = at(30, 41), std::range_error); BOOST_CHECK_THROW(std::ignore = at(31, 41), std::range_error); } BOOST_AUTO_TEST_CASE(gen_random) { // Can only really its sanity generateRandom(); // Some terrain above sea level BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height > 0; })); // Still an island for (int x = limit.first.x; x <= limit.second.x; x += 1) { BOOST_CHECK_EQUAL(nodes[at(x, limit.first.y)].height, -1.5F); BOOST_CHECK_EQUAL(nodes[at(x, limit.second.y)].height, -1.5F); } for (int y = limit.first.y; y <= limit.second.y; y += 1) { BOOST_CHECK_EQUAL(nodes[at(limit.first.x, y)].height, -1.5F); BOOST_CHECK_EQUAL(nodes[at(limit.second.x, y)].height, -1.5F); } } BOOST_AUTO_TEST_CASE(load_uk_heightmap) { loadFromImages(FIXTURESDIR "/height/V0txo.jpg", 100.F); // Some terrain above sea level BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height > 0; })); } BOOST_AUTO_TEST_CASE(get_height_at) { // at(x,y) is index based nodes[at(0, 0)].height = 1; nodes[at(1, 0)].height = 2; nodes[at(0, 1)].height = 3; nodes[at(1, 1)].height = 4; // positionAt(x,y) is world based // Corners BOOST_CHECK_EQUAL(positionAt({0, 0}), glm::vec3(0, 0, 1)); BOOST_CHECK_EQUAL(positionAt({5, 0}), glm::vec3(5, 0, 2)); BOOST_CHECK_EQUAL(positionAt({0, 5}), glm::vec3(0, 5, 3)); BOOST_CHECK_EQUAL(positionAt({5, 5}), glm::vec3(5, 5, 4)); // Edge midpoints BOOST_CHECK_EQUAL(positionAt({0, 2.5F}), glm::vec3(0, 2.5F, 2)); BOOST_CHECK_EQUAL(positionAt({5, 2.5F}), glm::vec3(5, 2.5F, 3)); BOOST_CHECK_EQUAL(positionAt({2.5F, 0}), glm::vec3(2.5F, 0, 1.5F)); BOOST_CHECK_EQUAL(positionAt({2.5F, 5}), glm::vec3(2.5F, 5, 3.5F)); // Centre BOOST_CHECK_EQUAL(positionAt({2.5F, 2.5F}), glm::vec3(2.5F, 2.5F, 2.5F)); } using TestRayTracerData = std::tuple>; BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) BOOST_DATA_TEST_CASE(raytracer, boost::unit_test::data::make({ {{1, 2}, {4, 5}, 4, { {0, 0}, {0, 4}, {4, 4}, {4, 8}, {8, 8}, {8, 12}, {12, 12}, {12, 16}, {12, 20}, {16, 20}, }}, {{-1, -1}, {-4, -5}, 5, { {-5, -5}, {-5, -10}, {-10, -10}, {-10, -15}, {-15, -15}, {-15, -20}, {-20, -20}, {-20, -25}, }}, }), start, dir, scale, points) { GeoData::RayTracer rt {start / scale, glm::normalize(dir)}; for (const auto & point : points) { BOOST_CHECK_CLOSE_VEC(point, rt.next() * scale); } } using TestRayData = std::tuple; BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) BOOST_DATA_TEST_CASE(intersect_ray, boost::unit_test::data::make({ {{-1, -1, 1.0}, {1, 1, 0}, {0, 0, 1}}, {{-1, -1, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}}, {{-20, -20, 2.5}, {1, 1, 0}, {2.5F, 2.5F, 2.5F}}, // outside the map looking in {{-205, -205, 4}, {1, 1, 0}, {5, 5, 4}}, {{-205, 5, 4}, {1, 0, 0}, {5, 5, 4}}, {{-205, 215, 4}, {1, -1, 0}, {5, 5, 4}}, {{215, -205, 4}, {-1, 1, 0}, {5, 5, 4}}, {{215, 5, 4}, {-1, 0, 0}, {5, 5, 4}}, {{215, 215, 4}, {-1, -1, 0}, {5, 5, 4}}, {{5, 215, 4}, {0, -1, 0}, {5, 5, 4}}, {{5, -205, 4}, {0, 1, 0}, {5, 5, 4}}, }), start, dir, pos) { // at(x,y) is index based nodes[at(0, 0)].height = 1; nodes[at(1, 0)].height = 2; nodes[at(0, 1)].height = 3; nodes[at(1, 1)].height = 4; const auto intersect = intersectRay({start, glm::normalize(dir)}); BOOST_CHECK_IF(has_intersect, intersect) { BOOST_CHECK_CLOSE_VEC(*intersect, pos); } } auto xs = boost::unit_test::data::xrange(-20.F, 0.F, 0.6F), ys = boost::unit_test::data::xrange(-20.F, 0.F, 0.7F); auto targetsx = boost::unit_test::data::xrange(0.2F, 4.9F, 1.3F), targetsy = boost::unit_test::data::xrange(0.3F, 4.9F, 1.3F); BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) BOOST_DATA_TEST_CASE(intersect_ray_many, xs * ys * targetsx * targetsy, x, y, targetx, targety) { // at(x,y) is index based nodes[at(0, 0)].height = 1; nodes[at(1, 0)].height = 2; nodes[at(0, 1)].height = 3; nodes[at(1, 1)].height = 4; const glm::vec3 start {x, y, 10}; const auto target {this->positionAt({targetx, targety})}; const Ray ray {start, glm::normalize(target - start)}; BOOST_TEST_CONTEXT(ray) { const auto intersect = intersectRay(ray); BOOST_CHECK_IF(has_intersect, intersect) { BOOST_CHECK_CLOSE_VEC(*intersect, target); } } } BOOST_TEST_DECORATOR(*boost::unit_test::timeout(1)) BOOST_DATA_TEST_CASE(intersect_ray_miss, boost::unit_test::data::make({ {{3, 3, 5}, {-1, -1, 0}}, {{0, 0, 5}, {0, 0, 1}}, {{0, 0, 5}, {0, 0, -1}}, }), ray) { // at(x,y) is index based nodes[at(0, 0)].height = 1; nodes[at(1, 0)].height = 2; nodes[at(0, 1)].height = 3; nodes[at(1, 1)].height = 4; BOOST_REQUIRE(!intersectRay(ray)); } BOOST_AUTO_TEST_SUITE_END()