#define BOOST_TEST_MODULE test_geo #include "test-helpers.hpp" #include #include #include #include struct TestGeoData : public GeoData { TestGeoData() : GeoData {{{-10, -5}, {30, 40}}, 5.F} { } }; BOOST_FIXTURE_TEST_SUITE(tgd, TestGeoData) BOOST_AUTO_TEST_CASE(initialize) { BOOST_CHECK_EQUAL(limit.first, glm::ivec2(-10, -5)); BOOST_CHECK_EQUAL(limit.second, glm::ivec2(30, 40)); BOOST_CHECK_EQUAL(scale, 5.F); BOOST_CHECK_EQUAL(size, glm::uvec2(41, 46)); BOOST_CHECK_EQUAL(nodes.size(), 1886); BOOST_CHECK(std::all_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height == -1.5F; })); } BOOST_AUTO_TEST_CASE(coords) { BOOST_CHECK_EQUAL(at(-10, -5), 0); BOOST_CHECK_EQUAL(at(-9, -5), 1); BOOST_CHECK_EQUAL(at(0, -5), 10); BOOST_CHECK_EQUAL(at(30, -5), 40); BOOST_CHECK_EQUAL(at(30, 40), 1885); } BOOST_AUTO_TEST_CASE(coords_bad) { BOOST_CHECK_THROW(std::ignore = at(-11, -5), std::range_error); BOOST_CHECK_THROW(std::ignore = at(-10, -6), std::range_error); BOOST_CHECK_THROW(std::ignore = at(-11, -6), std::range_error); BOOST_CHECK_THROW(std::ignore = at(31, 40), std::range_error); BOOST_CHECK_THROW(std::ignore = at(30, 41), std::range_error); BOOST_CHECK_THROW(std::ignore = at(31, 41), std::range_error); } BOOST_AUTO_TEST_CASE(gen_random) { // Can only really its sanity generateRandom(); // Some terrain above sea level BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height > 0; })); // Still an island for (int x = limit.first.x; x <= limit.second.x; x += 1) { BOOST_CHECK_EQUAL(nodes[at(x, limit.first.y)].height, -1.5F); BOOST_CHECK_EQUAL(nodes[at(x, limit.second.y)].height, -1.5F); } for (int y = limit.first.y; y <= limit.second.y; y += 1) { BOOST_CHECK_EQUAL(nodes[at(limit.first.x, y)].height, -1.5F); BOOST_CHECK_EQUAL(nodes[at(limit.second.x, y)].height, -1.5F); } } BOOST_AUTO_TEST_CASE(load_uk_heightmap) { loadFromImages(FIXTURESDIR "/height/V0txo.jpg", 100.F); // Some terrain above sea level BOOST_CHECK(std::any_of(nodes.begin(), nodes.end(), [](const auto & n) { return n.height > 0; })); } BOOST_AUTO_TEST_CASE(get_height_at) { // at(x,y) is index based nodes[at(0, 0)].height = 1; nodes[at(1, 0)].height = 2; nodes[at(0, 1)].height = 3; nodes[at(1, 1)].height = 4; // positionAt(x,y) is world based // Corners BOOST_CHECK_EQUAL(positionAt({0, 0}), glm::vec3(0, 0, 1)); BOOST_CHECK_EQUAL(positionAt({5, 0}), glm::vec3(5, 0, 2)); BOOST_CHECK_EQUAL(positionAt({0, 5}), glm::vec3(0, 5, 3)); BOOST_CHECK_EQUAL(positionAt({5, 5}), glm::vec3(5, 5, 4)); // Edge midpoints BOOST_CHECK_EQUAL(positionAt({0, 2.5F}), glm::vec3(0, 2.5F, 2)); BOOST_CHECK_EQUAL(positionAt({5, 2.5F}), glm::vec3(5, 2.5F, 3)); BOOST_CHECK_EQUAL(positionAt({2.5F, 0}), glm::vec3(2.5F, 0, 1.5F)); BOOST_CHECK_EQUAL(positionAt({2.5F, 5}), glm::vec3(2.5F, 5, 3.5F)); // Centre BOOST_CHECK_EQUAL(positionAt({2.5F, 2.5F}), glm::vec3(2.5F, 2.5F, 2.5F)); } BOOST_AUTO_TEST_SUITE_END()