#include "game/terrain.h" #include "testMainWindow.h" #include namespace { void terrainMeshgen(benchmark::State & state) { TestMainWindowAppBase window; Terrain terrain {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")}; for (auto _ : state) { terrain.generateMeshes(); } } } BENCHMARK(terrainMeshgen); BENCHMARK_MAIN();