#include "gfx/gl/instanceVertices.h" #include "testMainWindow.h" #include #include namespace { struct Instance { GlobalPosition3D pos; glm::mat3 rot; }; struct Data { explicit Data(size_t n) { std::mt19937 gen(std::random_device {}()); std::uniform_int_distribution xyDistrib(0, 1000000); std::uniform_int_distribution zDistrib(0, 10000); while (n--) { proxies.emplace_back(instances.acquire( GlobalPosition3D {xyDistrib(gen), xyDistrib(gen), zDistrib(gen)}, glm::mat3 {})); } } InstanceVertices instances; std::vector::InstanceProxy> proxies; }; void partition(benchmark::State & state) { TestMainWindowAppBase window; Data data(static_cast(state.range())); GlobalPosition2D pos {}; for (auto loop : state) { data.instances.partition([&pos](const auto & instance) { return std::abs(instance.pos.x - pos.x) < 5 && std::abs(instance.pos.y - pos.y) < 5; }); pos += GlobalPosition2D {33, 17}; pos %= 1000000; } } } BENCHMARK(partition)->Range(0, 1 << 20); BENCHMARK_MAIN();