#include #include namespace { const GeoData geoDataFixture {GeoData::loadFromAsciiGrid(FIXTURESDIR "height/SD19.asc")}; void terrainFindPoint(benchmark::State & state) { for (auto loop : state) { benchmark::DoNotOptimize(geoDataFixture.findPoint({315555000, 495556000})); } } void terrainWalk(benchmark::State & state) { const glm::vec2 point {310001000, 490000000}; const GeoData::PointFace start {point, geoDataFixture.findPoint(point)}; for (auto loop : state) { geoDataFixture.walk(start, {319999000, 500000000}, [](auto step) { benchmark::DoNotOptimize(step); }); } } void terrainWalkBoundary(benchmark::State & state) { for (auto loop : state) { geoDataFixture.boundaryWalk([](auto heh) { benchmark::DoNotOptimize(heh); }); } } void terrainDeform(benchmark::State & state) { std::array points {{ {315555000, 495556000, 0}, {315655000, 495556000, 0}, {315655000, 495557000, 0}, }}; for (auto loop : state) { auto geoData {geoDataFixture}; benchmark::DoNotOptimize(geoData.setHeights(points, GeoData::SetHeightsOpts {.surface = nullptr})); } } } BENCHMARK(terrainFindPoint); BENCHMARK(terrainWalk); BENCHMARK(terrainWalkBoundary); BENCHMARK(terrainDeform); BENCHMARK_MAIN();