#pragma once #include #include class Ray { public: Ray(glm::vec3 start, glm::vec3 direction) : start {start}, direction {direction} { } glm::vec3 start; glm::vec3 direction; float distanceToLine(const glm::vec3 & a, const glm::vec3 & b) const; bool passesCloseToEdges(const std::span positions, float distance) const; };