#pragma once #include #include #include #include template struct gl_traits; struct gl_traits_base { static constexpr GLint size {1}; }; struct gl_traits_float : public gl_traits_base { static constexpr auto vertexAttribFunc { [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint { glVertexAttribPointer(index, size, type, GL_FALSE, stride, pointer); return 1; }}; }; struct gl_traits_longfloat : public gl_traits_base { static constexpr auto vertexAttribFunc { [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint { glVertexAttribLPointer(index, size, type, stride, pointer); return 1; }}; }; struct gl_traits_integer : public gl_traits_base { static constexpr auto vertexAttribFunc { [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint { glVertexAttribIPointer(index, size, type, stride, pointer); return 1; }}; }; template<> struct gl_traits : public gl_traits_float { static constexpr GLenum type {GL_FLOAT}; }; template<> struct gl_traits : public gl_traits_longfloat { static constexpr GLenum type {GL_DOUBLE}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_BYTE}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_SHORT}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_INT}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_BYTE}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_SHORT}; }; template<> struct gl_traits : public gl_traits_integer { static constexpr GLenum type {GL_UNSIGNED_INT}; }; template struct gl_traits> : public gl_traits { static constexpr GLint size {S * gl_traits::size}; }; template struct gl_traits> : public gl_traits { static constexpr GLint size {L}; }; template struct gl_traits> : public gl_traits { static constexpr GLint size {C * R}; static constexpr auto vertexAttribFunc { [](GLuint index, GLint, GLenum type, GLsizei stride, const void * pointer) -> GLuint { const auto base = static_cast(pointer); for (GLuint r = 0; r < R; r++) { glVertexAttribPointer(index + r, C, type, GL_FALSE, stride, base + (r * C)); } return R; }}; };