changecom()dnl // NAME #include "substr(TYPE,1)-NAME.h" #include #include "gfx/gl/shader.h" #include "lib/strings.h" constexpr const GLchar * src { R"GLSL-EMBED(dnl include(SOURCE))GLSL-EMBED" }; constexpr auto len { constexpr_strlen (src) }; const Shader NAME`_'substr(TYPE,1) { src, len, GLTYPE };