changecom() dnl // NAME #include "gfx/gl/shader.h" #include "lib/strlen.h" #include "substr(TYPE,1)-NAME.h" #include constexpr const GLchar * src {R"GLSL-EMBED(dnl include(SOURCE))GLSL-EMBED"}; constexpr auto len {constexpr_strlen(src)}; const Shader NAME`_'substr(TYPE,1) { src, len, GLTYPE };