#include "window.h" #include #include Window::Window(int width, int height, const std::string & title) : m_window {m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL)}, m_glContext {m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window)} { if (glewInit() != GLEW_OK) { throw std::runtime_error {"Glew failed to initialize!"}; } glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void Window::Clear(float r, float g, float b, float a) const { glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void Window::SwapBuffers() const { SDL_GL_SwapWindow(m_window); }