#include "vertex.h" #include "gfx/gl/vertexArrayObject.h" template<> VertexArrayObject & VertexArrayObject::addAttribsFor<Vertex>(const GLuint arrayBuffer, const GLuint divisor) { return addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>( arrayBuffer, divisor); }