#pragma once #include #include #include #include // IWYU pragma: no_forward_declare Cache class Image; struct TextureOptions { GLint wrap {GL_REPEAT}; GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; }; class Texture { public: explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); explicit Texture(const Image & image, TextureOptions = {}); explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); static Cache cachedTexture; void bind(GLenum unit = GL_TEXTURE0) const; void save(const glm::ivec2 & size, const char * path) const; static void save(const glTexture &, const glm::ivec2 & size, const char * path); static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path); static void saveNormal(const glTexture &, const glm::ivec2 & size, const char * path); private: static void save(const glTexture &, GLenum, GLenum, const glm::ivec2 & size, unsigned short channels, const char * path, short tgaFormat); glTexture m_texture; };