#pragma once #include #include #include #include // IWYU pragma: no_forward_declare Cache class Image; class Texture { public: explicit Texture(const std::filesystem::path & fileName); explicit Texture(const Image & image); explicit Texture(GLsizei width, GLsizei height, const void * data); static Cache cachedTexture; void bind(GLenum unit = GL_TEXTURE0) const; static void save(const glTexture &, const glm::ivec2 & size, const char * path); static void saveDepth(const glTexture &, const glm::ivec2 & size, const char * path); private: static void save(const glTexture &, GLenum, GLenum, const glm::ivec2 & size, unsigned short channels, const char * path, short tgaFormat); glTexture m_texture; };