#ifndef TEXTURE_H #define TEXTURE_H #include <GL/glew.h> #include <filesystem> #include <special_members.hpp> template<typename Obj> class Cache; class Texture { public: explicit Texture(const std::filesystem::path & fileName); virtual ~Texture(); NO_COPY(Texture); NO_MOVE(Texture); static Cache<Texture> cachedTexture; void Bind() const; private: GLuint m_texture; }; #endif