#include "obj.h" #include #include #include #include #include // IWYU pragma: keep #include #include #include #include #include #include #include ObjParser::ObjParser(const std::filesystem::path & fileName) : ObjParser {std::make_unique(fileName)} { } ObjParser::ObjParser(std::unique_ptr in) : yyFlexLexer(in.get()) { assert(in); ObjParser::yylex(); assert(in->good()); constexpr const glm::mat4 obj2ilt { -1, 0, 0, 0, // x 0, 0, 1, 0, // y 0, 1, 0, 0, // z 0, 0, 0, 0, // w }; std::for_each(vertices.begin(), vertices.end(), [&obj2ilt](auto & v) { v = v * obj2ilt; }); std::for_each(normals.begin(), normals.end(), [&obj2ilt](auto & v) { v = glm::vec4 {v, 0} * obj2ilt; }); } ObjParser::NamedMeshes ObjParser::createMeshes() const { NamedMeshes out; const auto data {createMeshData()}; std::transform(data.begin(), data.end(), std::inserter(out, out.end()), [](auto && obj) { return std::make_pair(obj.first, std::make_shared(obj.second.first, obj.second.second)); }); return out; } ObjParser::NamedMeshesData ObjParser::createMeshData() const { NamedMeshesData out; std::transform(objects.begin(), objects.end(), std::inserter(out, out.end()), [this](auto && obj) { std::vector overtices; std::vector vertexOrder; std::vector indices; for (const auto & face : obj.second) { for (auto idx = 2U; idx < face.size(); idx += 1) { auto f = [&](auto idx) { const auto & fe {face[idx]}; if (const auto existing = std::find(vertexOrder.begin(), vertexOrder.end(), fe); existing != vertexOrder.end()) { indices.push_back(static_cast(std::distance(vertexOrder.begin(), existing))); } else { indices.push_back(static_cast(overtices.size())); overtices.emplace_back(vertices[fe.x - 1], texCoords[fe.y - 1], -normals[fe.z - 1]); vertexOrder.emplace_back(fe); } }; f(0U); f(idx); f(idx - 1); } } return std::make_pair(obj.first, std::make_pair(overtices, indices)); }); return out; }