#ifndef MANUAL_CAMERA_CONTROLLER_H #define MANUAL_CAMERA_CONTROLLER_H #include "game/worldobject.h" #include "inputHandler.h" #include #include #include class Camera; class ManualCameraController : public CameraController, public InputHandler { public: bool handleInput(SDL_Event & e) override; void tick(TickDuration) override { } void updateCamera(Camera * camera) const override; private: bool ctrl {false}, mrb {false}; mutable std::optional motion; }; #endif