#include "lightDirection.h" #include "maths.h" constexpr auto ASTRONOMICAL_TWILIGHT = 18.0_degrees; constexpr auto SUN_ANGLUAR_SIZE = 0.5_degrees; LightDirection::LightDirection(const Direction2D sunPos) : pos {sunPos}, vec {glm::mat3 {rotate_yp(pi + sunPos.x, -sunPos.y)} * north}, amb {glm::clamp(sunPos.y + ASTRONOMICAL_TWILIGHT, 0.F, 1.F)}, dir {glm::clamp(sunPos.y + SUN_ANGLUAR_SIZE, 0.F, 1.F)} { }