#version 330 core #extension GL_ARB_shading_language_420pack : enable layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') include(`materialInterface.glsl') include(`getMaterialDetail.glsl') uniform mat4 viewProjection; void main() { TexCoords = texCoord; Material = getMaterialDetail(material); gl_Position = viewProjection * vec4(position, 1); }