#version 330 core #extension GL_ARB_shading_language_420pack : enable layout(binding = 4) uniform usampler2DRect materialData; define(`TEXTURES', 1) include(`materialInterface.glsl') include(`getMaterialDetail.glsl') include(`meshIn.glsl') uniform ivec3 viewPoint; layout(location = 5) in mat3 model; layout(location = 8) in ivec3 modelPos; include(`commonShadowPoint.glsl')