#version 460 core #extension GL_ARB_shading_language_include : enable #define TEXTURES layout(binding = 4) uniform usampler2DRect materialData; #include "getMaterialDetail.glsl" #include "materialInterface.glsl" #include "meshIn.glsl" uniform ivec3 viewPoint; layout(location = 5) in mat3 model; layout(location = 8) in ivec3 modelPos; #include "commonShadowPoint.glsl"