#ifndef MATERIAL_INTERFACE_INCLUDED #define MATERIAL_INTERFACE_INCLUDED #include "materialDetail.glsl" #ifdef GL_FRAGMENT_SHADER # define INOUT in #else # define INOUT out #endif INOUT vec3 FragPos; INOUT vec2 TexCoords; INOUT vec3 Normal; INOUT vec4 Colour; flat INOUT MaterialDetail Material; #endif