#version 330 core #extension GL_ARB_shading_language_420pack : enable out vec3 FragColor; in vec2 TexCoords; layout(binding = 2) uniform sampler2D gAlbedoSpec; layout(binding = 3) uniform sampler2D gIllumination; void main() { const vec3 Albedo = texture(gAlbedoSpec, TexCoords).rgb; const vec3 Illumination = texture(gIllumination, TexCoords).rgb; FragColor = Albedo * Illumination; }