#version 330 core #extension GL_ARB_shading_language_420pack : enable layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') include(`materialInterface.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; const mat3 model = mat3(1); const vec3 modelPos = ivec3(0); include(`commonPoint.glsl')