#version 460 core #extension GL_ARB_shading_language_include : enable layout(binding = 1) uniform usampler2DRect materialData; #include "materialInterface.glsl" #include "meshIn.glsl" uniform mat4 viewProjection; uniform ivec3 viewPoint; const mat3 model = mat3(1); const vec3 modelPos = ivec3(0); #include "commonPoint.glsl"