#version 330 core #extension GL_ARB_shading_language_420pack : enable layout(binding = 1) uniform usampler2DRect materialData; include(`meshIn.glsl') include(`materialInterface.glsl') uniform mat4 viewProjection; uniform ivec3 viewPoint; layout(location = 5) in mat3 model; layout(location = 8) in ivec3 modelPos; include(`commonPoint.glsl')