#include "sceneProvider.h" #include "sceneRenderer.h" void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {1, 0, -1}); }