#pragma once #include "config/types.h" #include "glArrays.h" namespace Impl { // NOLINTNEXTLINE(readability-identifier-naming) struct glVertexArray : Detail::glNamed { }; } // NOLINTBEGIN(readability-identifier-naming) template using glVertexArrays = glManagedArray; using glVertexArray = glManagedSingle; // NOLINTEND(readability-identifier-naming)