#ifndef CAMERA_INCLUDED_H #define CAMERA_INCLUDED_H #include class Camera { public: Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar); [[nodiscard]] glm::mat4 GetViewProjection() const; void MoveForward(float amt); void SlideForward(float amt); void MoveRight(float amt); void Pitch(float angle); void RotateY(float angle); glm::vec3 pos; glm::vec3 forward; glm::vec3 up; private: glm::mat4 projection; }; #endif