#ifndef CAMERA_INCLUDED_H #define CAMERA_INCLUDED_H #include class Camera { public: Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar); [[nodiscard]] glm::mat4 GetViewProjection() const; [[nodiscard]] glm::vec3 unProject(const glm::vec2 &) const; glm::vec3 pos; glm::vec3 forward; glm::vec3 up; private: glm::mat4 projection; }; #endif