#include "frustum.h" #include #include #include static constexpr auto PLANES = std::array {0, 1, 2} * std::array {1.F, -1.F}; Frustum::Frustum(const GlobalPosition3D & pos, const glm::mat4 & view, const glm::mat4 & projection) : position {pos}, view {view}, projection {projection}, viewProjection {}, inverseViewProjection {}, planes {} { updateCache(); } void Frustum::updateView(const glm::mat4 & newView) { view = newView; updateCache(); } bool Frustum::contains(const BoundingBox & aabb) const { static constexpr auto EXTENT_CORNER_IDXS = [] { using Extent = GlobalPosition3D BoundingBox::*; constexpr auto EXTENTS = std::array {&BoundingBox::min, &BoundingBox::max}; std::array, 2ZU * 2ZU * 2ZU> out {}; std::ranges::copy(std::views::cartesian_product(EXTENTS, EXTENTS, EXTENTS) | std::views::transform( std::make_from_tuple, std::tuple>), out.begin()); return out; }(); const std::array corners = EXTENT_CORNER_IDXS * [relativeAabb = aabb - position](auto idxs) -> glm::vec4 { return {(relativeAabb.*(idxs.x)).x, (relativeAabb.*(idxs.y)).y, (relativeAabb.*(idxs.z)).z, 1.F}; }; return std::ranges::none_of(planes, [&corners](const auto & frustumPlane) { return (std::ranges::all_of(corners, [&frustumPlane](const auto & corner) { return glm::dot(frustumPlane, corner) < 0.F; })); }); } void Frustum::updateCache() { viewProjection = projection * view; inverseViewProjection = glm::inverse(viewProjection); std::ranges::transform(PLANES, planes.begin(), [vpt = glm::transpose(viewProjection)](const auto & idxs) { const auto [idx, sgn] = idxs; return vpt[3] + (vpt[idx] * sgn); }); }