#include "frustum.h" #include #include #include static constexpr auto PLANES = std::array {0, 1, 2} * std::array {-1.F, 1.F}; Frustum::Frustum(const GlobalPosition3D & pos, const glm::mat4 & view, const glm::mat4 & projection) : position {pos}, view {view}, projection {projection}, viewProjection {}, inverseViewProjection {}, planes {} { updateCache(); } void Frustum::updateView(const glm::mat4 & newView) { view = newView; updateCache(); } bool Frustum::contains(const BoundingBox & aabb) const { static constexpr auto EXTENT_CORNER_IDXS = [] { using Extent = GlobalPosition3D BoundingBox::*; constexpr auto EXTENTS = std::array {&BoundingBox::min, &BoundingBox::max}; std::array, 2ZU * 2ZU * 2ZU> out {}; std::ranges::copy(std::views::cartesian_product(EXTENTS, EXTENTS, EXTENTS) | std::views::transform( std::make_from_tuple, std::tuple>), out.begin()); return out; }(); const std::array corners = EXTENT_CORNER_IDXS * [relativeAabb = aabb - position](auto idxs) -> glm::vec4 { return {(relativeAabb.*(idxs.x)).x, (relativeAabb.*(idxs.y)).y, (relativeAabb.*(idxs.z)).z, 1.F}; }; return contains(corners, 0); } bool Frustum::contains(GlobalPosition3D point, RelativeDistance size) const { return contains(std::array {RelativePosition4D {(point - position), 1.F}}, size); } bool Frustum::contains(const std::span points, RelativeDistance size) const { return std::ranges::none_of(planes, [&points, size](const auto & frustumPlane) { return (std::ranges::all_of(points, [&frustumPlane, size](const auto & point) { const auto distanceFromPlane = glm::dot(frustumPlane, point); return distanceFromPlane < -size; })); }); } void Frustum::updateCache() { viewProjection = projection * view; inverseViewProjection = glm::inverse(viewProjection); std::ranges::transform(PLANES | std::views::take(planes.size()), planes.begin(), [vpt = glm::transpose(viewProjection)](const auto & idxs) { const auto [idx, sgn] = idxs; const auto plane = vpt[3] + (vpt[idx] * sgn); const auto mag = glm::length(plane.xyz()); return plane / mag; }); }