#ifndef VEHICLE_H #define VEHICLE_H #include "game/physical.h" #include #include #include #include class Vehicle : public WorldObject, public Physical { public: Vehicle(LinkPtr link, const std::string & obj, const std::string & tex); LinkPtr link; // Which link are we travelling along unsigned char linkDir {0}; // Starting end e0->e1 or e1->e0 float linkDist {0}; // distance long current link float speed {50}; // speed in m/s (~75 km/h) }; #endif