#include "vehicle.h" #include "game/activities/idle.h" #include "game/activity.h" #include "game/network/link.h" #include "game/objective.h" #include "game/orders.h" #include "game/vehicles/linkHistory.h" #include #include #include #include #include #include #include #include #include Vehicle::Vehicle(const Link::Ptr & l, float ld) : linkDist {ld} { linkHist.add(l, 0); currentActivity = std::make_unique(); } void Vehicle::move(TickDuration dur) { linkDist += dur.count() * speed; auto curLink {linkHist.getCurrent()}; while (linkDist > curLink.first->length) { const auto location = curLink.first->positionAt(curLink.first->length, curLink.second); auto nexts {curLink.first->ends[1 - curLink.second].nexts}; auto last = std::remove_if(nexts.begin(), nexts.end(), [ang = location.rot.y](const Link::Next & n) { return std::abs(normalize(n.first.lock()->ends[n.second].dir - ang)) > 0.1F; }); if (last != nexts.begin()) { auto next = (std::distance(nexts.begin(), last) > 1) ? orders.current()->navigate(nexts.cbegin(), last) : nexts.front(); linkDist -= curLink.first->length; curLink = linkHist.add(next.first, next.second); } else { linkDist = curLink.first->length; speed = 0; } } }