#include "game/network/link.h" #include "game/vehicles/vehicle.h" #include "game/worldobject.h" #include "gfx/models/mesh.h" #include #include #include class Texture; class RailVehicle : public Vehicle { public: struct Bogey { Transform location; MeshPtr mesh; }; using Vehicle::Vehicle; void render(const Shader & shader) const override; std::array bogeys; MeshPtr bodyMesh; std::shared_ptr texture; float wheelBase; float length; friend class RailLoco; }; class RailWagon : public RailVehicle { public: using RailVehicle::RailVehicle; void tick(TickDuration elapsed) override; }; using RailWagonPtr = std::weak_ptr; class RailLoco : public RailVehicle { public: using RailVehicle::RailVehicle; void tick(TickDuration elapsed) override; std::vector wagons; private: void move(TickDuration dur); Transform getBogeyPosition(float linkDist, float dist) const; void updateRailVehiclePosition(RailVehicle *, float trailBy) const; void updateWagons() const; }; class Brush47 : public RailLoco { public: explicit Brush47(const LinkPtr & p); }; class Brush47Wagon : public RailWagon { public: explicit Brush47Wagon(const LinkPtr & p); };