#include "game/network/link.h" #include "game/vehicles/vehicle.h" #include "game/worldobject.h" #include class RailVehicle : public Vehicle { public: using Vehicle::Vehicle; float wheelBase; }; class RailLoco : public RailVehicle { public: using RailVehicle::RailVehicle; void tick(TickDuration elapsed) override; }; class Brush47 : public RailLoco { public: explicit Brush47(const LinkPtr & p); };