#include "railloco.h" #include "game/vehicles/vehicle.h" #include "gfx/gl/transform.h" #include #include void RailLoco::tick(TickDuration dur) { linkDist += dur.count() * speed; while (linkDist > link->length) { location = link->positionAt(link->length, linkDir); const auto & nexts {link->nexts[1 - linkDir]}; const auto next = std::find_if(nexts.begin(), nexts.end(), [ang = location.GetRot().y](const Link::Next & n) { return std::abs(normalize(n.first->ends[n.second].second - ang)) < 0.1F; }); if (next != nexts.end()) { linkDist -= link->length; link = next->first; linkDir = next->second; } else { linkDist = link->length; speed = 0; } } location = link->positionAt(linkDist, linkDir); } Brush47::Brush47(LinkPtr l) : RailLoco(l, "brush47.obj", "brush47.png") { }